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Rocksolid Graphics technical details

SDK

  • Windows & Linux
  • Toolchain: Blender Plug-in

Runtime

  • Written in C++11
  • OS support for Linux, Android and Windows. Other OS upon request
  • API support for OpenGL SC 2.0, OpenGL ES 3.1 and Vulkan 1.1

Supported graphics features (partial list)

  • Vulkan Ray Tracing
  • Clustered deferred rendering (Forward+)
  • Physically based rendering (PBR) with image based lighting (IBL)
  • Node based frame graph including rendering and compute nodes
  • Multithreaded command buffer generation
  • Customizable rendering pipelines
  • Cascaded shadow maps
  • Transparent and translucent objects with refraction and roughness
  • Adaptive SSAO
  • Bloom
  • Morphological antialiasing
  • Depth of field
  • Lightrays
  • Color grading
  • Chromatic aberration
  • Vignetting
  • Tonemapping
  • Keyframe animation
  • Input handling

Get more insight about the engine, what kind of use cases it supports and furthermore, what is forthcoming.

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