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Technical Artist (Finland or full remote)

Are you an artistic person with technical skills like 3D modeling, UV mapping, shading, rigging? Would you like to become an expert in an up and coming tool in our AR Studio? If you are curious to work with some premiere automotive customers on next level tech, read on:
BASEMARK: AR, automotive & compute/graphics software product company based in Helsinki, 80+ employees worldwide, satellite offices in Germany and the US. We are world-class experts in real-time 3D graphics, GPU-compute programming and design.
The Job:
Your daily tasks involve creating graphical assets in 3D and 2D from design documentation, syncing tasks with the team, creating visualization logic in our AR Studio using Node Graph, reading compiled LUA scripts, sharing feedback to developers, setting up toolchains and seeking new solutions. (a walk in the park, right?)
You will use input signals you receive from AR Engine to create logic for visualization (what is displayed, when and where), utilizing the most efficient methods.
You will be working together with passionate development team, other technical artists and designers.
We are implementing top notch Augmented Reality HUD and VideoAR experiences (Such as AR Navigation and ADAS visualization) for drivers. You will be interacting with customers and using our in-house AR Studio to create said solutions which will be custom made to fit requirements, designs and visual style automotive OEM’s.
  • Technical understanding of art skills, including 3D modeling, UV mapping, rigging, and shading
  • Proficiency in vector graphics and texture creation
  • Excellent understanding of the node graph system
  • Experience with Python language and understanding of LUA scripts
  • UI and UX design skills
  • Excellent communication skills
Software required:
  • Blender
  • Photoshop, Illustrator
  • Source-code editors, (VS Code)
Good to know:
  • Substance Painter, Designer
  • After Effects
  • Proficiency in Unity or Unreal Engine
Other useful skills:
  • Camera tracking, SynthEye
  • Video editing, VFX
  • PBR texture production
  • Readiness to learn new things
Our working environment:
We are a collection of engineers, designers, academics, scientists, philosophers, shepherds, stand-up comics, total nerds, and wanna-be-total nerds. We speak English along with a boatload of other languages, we work (and play) hard, and we are having a blast building this thing.
Please send your CV and cover letter to with the subject entitled Technical Artist. See you soon!

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