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Technical Artist, Automotive Software Graphics

At BASEMARK

At Basemark in Helsinki, we aim to bring the future here faster. We are accelerating tech development on a global level and actually care about the progress of technology.

We operate in some pretty cool fields like automotive augmented reality, accelerated computing, real-time graphics, advanced driver assistance systems, autonomous driving, embedded application development, and the list goes on.

Are you a Very Technical Artist, interested in working on some serious sh*t, on a team and topics with high professionalism? You actually get to be a part of real innovation. Keep reading..

BASEMARK: a 7 year old software company based in Finland with offices in Munich, Detroit, Seoul and Taipei, we make Brains for cars. Whether it’s merging Compute with Graphics in a real-time environment (by way of Vulkan GPU), real world autonomous intelligent systems, machine learning, computer vision, algorithms, or building upon AutoSAR Classic & Adaptive and Linux stacks for a safety critical full solution……we are shaking the Earth by creating the world’s first end to end automotive software platform, and, tools for the Software-defined Car.

We are world-class experts in real-time 3D graphics, compute programming and design. We have the customers, we have the technology, and we are scaling up our tech by productizing it and adding further compute and graphics capabilities as we change autonomous driving forever (and for the better). And with an infusion of millions in cash from investors, we are hiring more world-class experts to help us build our products to scale.

We are now hiring 5-10 additional Technical Artists!

As Technical Artist, Automotive Graphics Software, you will be working with 3 different groups of people, on automotive and graphics engineering. Your main mission is to work on our benchmarking tool for the automotive industry, and industrial grade graphics software.

Aptitudes:

  • Good knowledge of a 3D software tool (preferably Blender): modeling, texturing, UV editing, keyframe animation.
  • Blender, Photoshop, Unity / Unreal. Qt and QML would be nice
  • Good understanding of VFX (morphs, particles, shaders, materials, textures)
  • Understanding of optimization techniques (mesh optimizations, UV space, image compression techniques etc.)
  • Comfortable with one programming language (good to have): Python / C++
  • Understanding of development environment integration
  • Experience with real-time graphics development (gaming, AR / VR, automotive)

The Job:

You will work mainly on an automotive benchmark, implementation of existing HMI design concepts. The implementation techniques will have to match the current possibilities of our engine software. Your Artistic input is highly encouraged and welcomed!

You will also get to work on our developing engine, provision of required assets with respect to the engine’s limitations. And integration of the assets within the project.

Why Basemark?

Our designers and engineers say it’s an interesting place to work because you are constantly exposed to new challenges beyond your immediate area of expertise. We are allowed to, and often encouraged to search outside our comfort zones too. How many software companies set the scene for this! We also provide a massive learning and skill development opportunity for employees in all of our key areas.

 

Please send your English CV and portfolio to jobs@basemark.com with the subject entitled Technical Artist Automotive Graphics. We look forward to meeting you!

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