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Rocksolid Studio 26.3: Introduces glTF Animations, Project Presets, Asset Aliases, and Nodegraph Upgrades

Rocksolid Studio 26.3 is here! The headline additions are glTF animations, which bring animated 3D content straight into Studio, and project presets, which let teams manage several application variants, such as different vehicle models or brands, in a single project. Asset aliases and new nodegraph building blocks complete the update.

Here’s What’s New

  • glTF Animations
  • Project Presets
  • Asset Aliases
  • Nodegraph Upgrades

glTF Animations: Bring 3D Motion Straight Into Studio

Rocksolid Studio 26.3 adds support for glTF animations. Models animated in Blender, Maya or other glTF-compatible tools keep their motion when imported and play in your application as designed in Rocksolid Studio. In addition, you can control the speed and movement of the animations through nodegraphs.

This opens new possibilities for interfaces, such as avatars for AI assistants that turn and gesture, a 3D vehicle model in the cluster that shows an open door or charging flap, or a startup sequence that welcomes the driver.

Project Presets: Every Variant in One Project

Most applications or interfaces come in more than one version. The same interface is often built for several vehicle models, brands or markets, and keeping a separate project for each means duplicated work and a higher risk of errors.

Project presets let teams manage those variants within a single project. Each preset defines which scenes are open and included in the build, which configuration file is used and the default values for global variables. Switch between presets from a dropdown, and Studio sets the project up for that variant, closing the scenes you don’t need and opening the ones you do.

Presets also work with the CLI project exporter introduced in 26.2. Passing a preset at export packages only the assets that variant needs, so every variant can be built as part of an automated pipeline.

Nodegraph Upgrades: More Building Blocks for Complex Logic

The nodegraph gets new building blocks in 26.3. An Else If branch node makes multi-condition logic easier to write and read and Structs and Maps let developers work with grouped and key-value data. Graph functions can now accept inputs of any type, so a single function can be reused in more places, and “Go to definition” jumps straight from a function call to where it’s defined, just like in a code editor.

Asset Aliases: Swap Assets Without Breaking Projects

An asset alias is a named placeholder for an asset. Instead of pointing components and materials to a specific file, teams point them to an alias, such as Project Font, and choose which file the alias targets. Change the target once, and every component and material that uses the alias updates at the same time, without editing a single scene.

Aliases work across most asset types in Studio, including fonts, 3D models, materials, textures, shaders, environment maps and runtime configuration files.

They are most useful together with project presets. Each preset can point the same alias to a different asset, so that different brands can use their own fonts, models or materials while sharing the same scenes and logic. When you switch to or export a preset, Studio uses that preset’s assets automatically

Beyond the headline features, 26.3 includes smoother performance in large nodegraphs, new transform tool hotkeys and usability refinements throughout the editor.

See what 26.3 can do, firsthand. Book a demo with our team, or contact sales to find out what Rocksolid Studio can do for your next project.

If you are already a Rocksolid Studio user and want to learn more about the latest release, check out the official release notes here.

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