In Reviews

Basemark GPU D3D12 and Vulkan render performance review Twentyone graphics cards tested

By April 3, 2020 September 21st, 2020 No Comments
Basemark GPU

by Hilbert Hagedoorn on April 3, 2020

“There is a refreshed benchmark in town, fabbed and founded by ex-Futuremark employees BasemarkGPU v1.2 has been released in an aim to measure GPU on many platforms, Windows, Android, IOS, Linux and so on. With enhancements, Basemark GPU is uniquely a multi-platform benchmark. It is a product enabling direct comparisons e.g. between Android smartphones and iPhones, Windows, Linux and MacOS desktops and notebooks as well as APIs, Metal, Vulkan, DirectX, OpenGL and OpenGL ES.

While this article will show you some numbers on Windows 10 GPUs (as really that’s our cup of tea). You yourself will be able to compare practically every smartphone, tablet, PC and laptop against each other. Basemark GPU 1.2 is ready and is a multiplatform benchmark. Basemark GPU is an evaluation tool to analyze and measure graphics API (OpenGL 4.5, OpenGL ES 3.1, Vulkan 1.0, Microsoft DirectX 12 and Apple Metal 2) performance across mobile and desktop platforms. Performance is measured using an advanced, game-like workload. Basemark GPU as such Basemarks GPU targets to both Desktop and Mobile platforms by providing High Quality, Medium Quality and Simple Quality modes;”

Read the full article HERE

On this website we use first or third-party tools that store small files (cookie) on your device. Cookies are normally used to allow the site to run properly (technical cookies), to generate navigation usage reports (statistics cookies) and to suitable advertise our services/products (profiling cookies). We can directly use technical cookies, but you have the right to choose whether or not to enable statistical and profiling cookies. Enabling these cookies, you help us to offer you a better experience.