Basemark ES 3.0

Multi-core Benchmarking

Basemark CL for Multi-core Bench-marking

All high-end embedded devices today utilize OpenGL ES API and hardware acceleration. In the very near future more mobile and tablet devices will be provided with the next-generation OpenGL ES 3.0 support.

Basemark® ES 3.0 was created to solve the problem of measuring hardware performance using next-generation OpenGL ES API with the industry’s most reliable test cases and to produce the most accurate data about performance.

Basemark® ES 3.0 includes photo-realistic graphics game tests to benchmark performance of the graphics hardware.

Basemark’s OpenGL ES 3.0 benchmark

Basemark ES 3.0 – is built to benchmark performance of rendering game like visual content on OpenGL ES ES 3.0 enabled devices. Making the benchmark run content which reflects real life use case scenarios gives more useful benchmarking data about hardware than synthetic benchmarks.

"Basemark ES 3.0 continues our track record of providing the most trusted way for the industry to make the right product design decisions during any phase of development.”
− Tero Sarkkinen, Founder

Minimum Requirements

  • Memory: 1GB where 512MB is allocated to GPU
  • OpenGL ES 3.0 support
  • OpenGL ES 3.0 implementation must follow OpenGL ES 3.0 specification

Graphics Features

Basemark ES 3.0 utilizes new key features of OpenGL ES 3.0,
as well as features commonly used in contemporary games based on OpenGL ES 2.0.

OpenGL ES 3.0 features Lighting Post Processing
Multiple Render Targets

Instanced Rendering

Occlusion queries

Pre-rendered Light Probes

Cube map reflection

Per Pixel lighting

Light maps

Depth of Field

Tone mapping

Light Bloom


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