Basemark Enables Apple Metal API Benchmarking
Helsinki (Finland) September 9th, 2015 – Basemark debuted today Basemark Metal, an app that measures the graphics performance of the latest iOS devices supporting Metal graphics API. The Metal API gives a low overhead access to GPU, enabling developers to maximize the graphics and compute potential of their apps. The test workload in Basemark Metal is identical to the workload found in Basemark ES 3.1, an app that runs on the latest Android OpenGL ES 3.1 powered devices.
“Since Apple switched from using OpenGL ES to Metal API on their devices, it has been difficult, if not impossible, to compare the graphics performance between latest iOS and Android devices. While direct comparison will not be 100% possible ever due to the different capabilities and features of the respective graphics APIs, our launch today nevertheless is a major milestone in enabling objective comparison at the minimum common denominator level.” Said Tero Sarkkinen, Founder & CEO of Basemark.
Basemark Metal is available immediately at the Apple App Store as a free consumer download. Business users are required to license the corporate version by contacting Basemark. The corresponding product for Android, Basemark ES 3.1, was launched earlier this year and is currently available at Google Play. Basemark also publishes Power Board, a free online results comparison service. Interested readers can already check out current rankings at http://powerboard.basemark.com/filter?page=1&benchmark=12
Basemark develops industry-leading performance and power consumption measurement tools. Its world-renowned product portfolio includes Basemark Metal, Basemark ES, Basemark X, Basemark OS and Browsermark for browser performance testing. Basemark is headquartered in Helsinki, Finland. For more information, please visit https://www.basemark.com
Basemark and Browsermark are registered trademarks of Basemark Ltd. All other mentioned brands may be property of their respective owners.