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Basemark Donates to Help Hurricane Harvey Victims

Helsinki, Finland September 5, 2017

Basemark Donates to Help Hurricane Harvey Victims

Basemark has made a donation to the American Red Cross to support disaster recovery efforts for families and communities affected by Hurricane Harvey.

“Our hearts go out to all those affected by Hurricane Harvey. One of our team members lives in Houston, one of the most affected areas and he’s been volunteering in the repair work. We hope that these contributions will help people who are in need.” – Arto Ruotsalainen, Basemark CEO.

You can also help by making a donation through American Red Cross website

About Basemark

Basemark is a graphics software company that offers industrial grade graphics rendering solutions tuned for optimal performance and safety. Basemark also offers Performance measurement tools for CPU and GPU evaluation, many of which are based on industry standards such as OpenGL and Vulkan graphics APIs

Jorjin Partners with Basemark® to Enhance Graphics in Augmented Reality

Jorjin Aims to Bring to Market The Best Performing AR Smartglasses by Integrating Basemark’s Rocksolid™ Graphics Rendering Software

Taipei, Taiwan and Helsinki, Finland, May 31st, 2017 – Finnish Basemark and Taiwanese Jorjin announced today a partnership where the two companies work together to integrate Basemark’s Rocksolid Engine with a new augmented reality smartglass design developed by Jorjin.

Rocksolid Engine is a lightweight and performant graphics rendering solution developed by Basemark. It is optimized for use cases with mission-critical rendering needs requiring low power usage, fast start-up time and crash-free rendering over extended periods of time.

Jorjin is a leading supplier of smart glass designs and  total solutions to key AR markets worldwide especially to the key markets. Jorjin is now developing a new binocular smart glasses based on Qualcomm module, to bring the world new AR and MR experience.

“We are proud to announce the partnership with Jorjin given their leading position in the augmented reality industry.” said Arto Ruotsalainen, CEO of Basemark. “Enabling dependable graphics rendering with minimal resource consumption is the very central value proposition of Rocksolid Engine and here it has found a perfect spot.”

“Jorjin is very excited to incorporate the Rocksolid Engine to our products. Basemark is worldwide well known for their graphics performance and we believe this partnership will result in our smartglass design to be a clear winner in the marketplace.” said Tom Liang, Founder and Chairman of Jorjin. “No other graphics engine comes even close to the performance of Rocksolid.”

About Basemark

Basemark Oy is a privately held stock corporation registered and headquartered in Helsinki, Finland. Basemark develops Rocksolid Engine for mission critical rendering needs in various fields and disciplines, including AR, VR and digital signage. Basemark also develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Qualcomm, Renesas and Samsung. Its world-renowned product portfolio includes VRScore, Basemark GPU Vulkan, Basemark ES, Basemark Web, Basemark OS and Basemark X. Basemark is headquartered in Helsinki, Finland.

For more information, please visit https://www.basemark.com

Basemark, Rocksolid and VRScore are trademarks or registered trademarks of Basemark Oy. All other mentioned brands may be property of their respective owners.

Basemark® Launches Rocksolid™ Graphics Solution for Industrial Use

Graphics Engine for Hardware and Software Developers Requiring Mission Critical, Low Power and High Performance Rendering

Helsinki, Finland, May 30, 2017 – Basemark proudly launches Rocksolid, a high performance and high availability graphics rendering solution for industrial applications. With Rocksolid, customers can achieve typically 2X to 3X performance increases for their existing applications. In some cases, up to 10X performance increases have been attained[1].

Various customer segments stand to benefit from the additional performance brought about by Rocksolid. Developers of operating systems and manufacturers of Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR) headwear are now able to handle rendering with minimal start-up time, latency and resource consumption. Application developers are able to achieve higher frame rates, better responsiveness as well as they are able to utilize more detailed models to achieve better looking visuals. For example, a real-world CAD model resulted in over double the FPS, one seventh the CPU utilization and less than one half the power consumption when rendered with Rocksolid.[2]

Rocksolid features a converter that reads existing content, e.g. a Unity3D project, and converts it to a format usable by Rocksolid Engine. Hence, customers do not need to learn yet another tool but instead can continue using content authoring tools of their choice.

The Rocksolid Engine itself stems from Basemark’s established development of industry standard graphics benchmarks. Rocksolid Engine is the engine used in Basemark’s benchmark products, such as Basemark GPU Vulkan. Virtually every major SoC and GPU company has been part of the development of these benchmarks, therefore helping Basemark to optimize the performance for various SoC architectures. For more information, see https://www.basemark.com. The codebase is exceptionally compact and streamlined, written on C++ and provides an API for application developers to integrate it as part of their existing environment.

Technical summary of Rocksolid

  • Cross-Platform
    • Windows, Linux, Android, macOS
  • Graphics API Agnostic
    • Vulkan, OpenGL, OpenGL ES, DirectX, Metal
    • Architecture design enables cutting-edge performance on both direct (PC) and tile based architectures (Mobile)
  • Multi-Threading for CPU & GPU
    • Takes advantage of the latest GPU capabilities in Vulkan and DirectX12, e.g. asynchronous compute
  • Customizability
    • C++ API built to support external scene management, asset loaders, etc.
    • Enables integration to customer’s own toolchain and software stack
  • Source code access
    • Access to full source repository to modify and extend to suite each customer’s specific needs

For more information of Rocksolid, see https://www.basemark.com/rocksolid/

Pricing and Availability

Rocksolid is available now with commercial deployments already under way. Basemark will be showcasing Rocksolid this week simultaneously at the Augmented World Expo in Santa Clara, CA, USA and at Computex, Taipei, Taiwan ROC. For more information and to schedule a meeting, please contact sales@basemark.com.

About Basemark

Basemark Oy is a privately held stock corporation registered and headquartered in Helsinki, Finland. Basemark develops Rocksolid for mission critical rendering needs in various fields and disciplines, including AR, VR and digital signage. Basemark also develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Qualcomm, Renesas and Samsung. Its world-renowned product portfolio includes VRScore, Basemark GPU Vulkan, Basemark ES, Basemark Web, Basemark OS and Basemark X. Basemark is headquartered in Helsinki, Finland. For more information, please visit https://www.basemark.com.

Basemark, Rocksolid and VRScore are trademarks or registered trademarks of Basemark Oy. All other mentioned brands may be property of their respective owners.


[1] In a customer project completed by Basemark on April 13, 2017, the original application running on Unity3D fetched 40 frames per second on a PC with Intel Core i7-6700K, 16G DDR4 and NVIDIA GTX 1080. After converting to Rocksolid Engine, the same application fetched 450 FPS on a laptop with NVIDIA 980M. The application was a complex building CAD model with over 1.2 million vertexes per frame.

[2] In another customer pilot completed by Basemark on February 22, 2017, a CAD application consumes only 2% of the CPU resources of a Google Pixel Phone when run on Rocksolid. In contrast, the same workload run on Unity3D consumed 14% of the CPU resources. Power consumption figures were 1.5W and 3.7W, respectively. Running with vsync off, Rocksolid fetched 134 FPS while Unity3D fetched 72 FPS. Both Rocksolid and Unity3D utilized Vulkan graphics API. The scene consisted of a Revit CAD building model with 2,561,673 vertex count per frame. Full details on request.

 

World’s First Comprehensive VR Benchmark

VRScore PC Enables Objective Performance And Latency Comparisons of VR headsets, PCs and Laptops

Helsinki, Finland, January 30, 2017 – Basemark today proudly launched VRScore PC, the world’s first VR benchmark with DirectX 12 support. VRScore PC measures PC and Head Mounted Display (HMD) rendering performance and latency in Virtual Reality (VR) applications. VRScore PC also supports DirectX 11, thereby enabling more wide ranging comparisons with PCs and HMDs that do not support DirectX 12.

VRScore-DX11

With VRScore PC, users can evaluate how their computer performs with different HMDs with the help of a professionally designed VR application that utilizes real-world game engine and real-world game programming techniques. Furthermore, users can accurately measure the latency of the HMD by utilizing a patent pending VRTrek measurement device by Basemark. After the analysis, users can connect to Power Board, an online results service, to compare their own results against those of other systems.

vrscore-vrtrek

“Evaluating how good a VR system is, can only be done by keeping tabs on the latency because people notice even the smallest of delays between what’s displayed on the screen and what the brain expects. If there’s a disconnect, most people report they get nauseated or worse.” Said Jon Peddie, President and founder of Jon Peddie Research. “We are very excited to finally receive a robust tool for measuring latency in the form of Basemark’s VRScore and VRTrek. This enables the industry to set standards and achieve ever better functioning VR systems.”

In order to develop an objective benchmark, Basemark worked in close cooperation with key industry players, including AMD, Intel and NVIDIA. Furthermore, VRScore PC utilizes a real-world game engine, CRYENGINE by Crytek GmbH and features a Cinematic VR Experience with the Codename: Skyharbor. Sky Harbor gives us glimpse of what we can expect in the future of animated entertainment, pushing the boundary of realtime VR – powered with CRYENGINE V.

vrscore-fb-share-12

Ordering and More Info

VRScore PC Corporate and Corporate Premium are available for immediate shipping. Basemark will later launch consumer versions of VRScore PC. For ordering and more information, please go to https://www.basemark.com/vrscore/

About Basemark

Basemark Oy is a privately held stock corporation registered and headquartered in Helsinki, Finland. Basemark develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Qualcomm, Renesas and Samsung. Its world-renowned product portfolio includes VRScore, Basemark GPU Vulkan, Basemark ES, Basemark Web, Basemark OS and Basemark X. Basemark is headquartered in Helsinki, Finland.

For more information, please visit http://www.basemark.com

Basemark, VRTrek and VRScore are trademarks or registered trademarks of Basemark Oy. Sky Harbor © 2016 Filmengine Europe S.á.r.l. All Rights Reserved. VRNAUTS, FilmEngine, the FilmEngine logo and Project Sky Harbor are trademarks or registered trademarks of FilmEngine Europe S.á.r.l. in the EU, the U.S. & other territories. CRYENGINE © 2016 Crytek GmbH. All Rights Reserved. Crytek, Crytek logo, CRYENGINE, CRYENGINE logo are trademarks or registered trademarks of Crytek GmbH in the EU, the U.S. & other territories. All other mentioned brands may be property of their respective owners.

World’s First Universal VR Latency Tool

vrtrek-pressrelease
VRTrek latency measurement device

 

Helsinki, Finland, December 20, 2016 – Latency is one of the biggest challenges in the burgeoning Virtual Reality (VR) industry. While wearing a VR Head Mounted Display (HMD), people notice even the smallest of delays between what’s displayed at the screen and what the brain expects. Until now, there has not been a professional latency measurement tool that works across different HMDs and applications.

By today’s launch of the VRTrek™ Library, Basemark fills this gap and enables the VR industry to analyze and provide better user experience for end users. VRTrek Library is a tool aimed for VR HMD vendors and software developers to measure the latency of an HMD when running various applications.

The tool’s main measurement output is the latency, or the time in milliseconds it takes for the required image to be displayed on the HMD. VRTrek Library uniquely scans both the left eye and the right eye screens at the same time. Furthermore, VRTrek Library outputs granular data such as dropped frames, duplicate frames and screen persistence.

VRTrek Library is a patent pending solution developed by Basemark. It consists of a measurement device, VRTrek, and a Software Development Kit (SDK) that HMD and VR app developers can easily integrate into their testing frameworks.

Ordering and More Info

VRTrek Library is now available for immediate shipping. For orders and more information, please go to http://www.basemark.com/product-catalog/vrtrek-library/

About Basemark

Basemark Oy is a privately held stock corporation registered and headquartered in Helsinki, Finland. Basemark develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Qualcomm, Renesas and Samsung. Its world-renowned product portfolio includes VRScore, Basemark GPU Vulkan, Basemark ES, Basemark Web, Basemark OS and Basemark X. Basemark is headquartered in Helsinki, Finland.

For more information, please visit http://www.basemark.com

Basemark, VRTrek and VRScore are trademarks or registered trademarks of Basemark Oy. All other mentioned brands may be property of their respective owners.

Power Assessment Tool Adds Support for Mac And Test Automation

Helsinki, Finland, June 28, 2016 – Basemark extends its lead on app developer power consumption tools by adding support for Mac OS X and command line test automation for its Power Assessment Tool (PAT). Now millions of iOS app developers are able to optimize app power consumption rapidly and reliably, thereby resulting in greater end user satisfaction and reduced uninstall rates.

The new command line test automation interface is available both for Windows and OS X. With the command line functionality, users can now create exact and repeatable test cases and fully automatize their power testing. Basemark also offers the Command Line tool source code package for Corporate customers. The package enables tight integration with other code development tools.

Pricing

To celebrate the summer season, Basemark is offering over 50% discount on the price of PAT until the end of July. PAT is normally priced at 995 EUR for corporate customers and the current sale price is 450 EUR. The unit includes a PAT device, desktop power analysis software for Windows and Mac OS X, and high-quality USB cables.

Availability, Ordering and More Info

PAT is now available for immediate shipping. For orders and more information, please go to http://www.basemark.com/PAT

About Basemark

Basemark develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes VRScore, Basemark GPU, Basemark ES, Basemark Web, Basemark OS and Basemark X. Basemark is headquartered in Helsinki, Finland.

For more information, please visit http://www.basemark.com

Basemark and VRScore are registered trademarks of Basemark Oy. All other mentioned brands may be property of their respective owners.

Basemark Web 3.0 Launches – The Industry-Standard Benchmark For Cross-Device Browser Performance

Basemark Web 3.0 is a brand new industry standard browser benchmark and the only one with WebGL™ 2.0

HELSINKI, Finland (June 9th, 2016) – Basemark, the developer of industry-standard benchmarks for performance and power consumption analysis, today launches Basemark Web 3.0 browser benchmarking tool. With the new tool, Basemark extends support from mobile devices and VR to all connected devices that run a modern web browser, such as laptops and desktop PCs.

The test scenarios cover everything from web real-time graphics using WebGL 1.0.2 and upcoming WebGL 2.0 to the most popular JavaScript frameworks used by the leading websites of the world. Furthermore, Basemark Web 3.0 includes a battery test, enabling power consumption measurements under web workloads.

With the tool, professional software and hardware developers – as well individual consumers – can measure the performance of their devices simply through the web browser. The results can then be saved to the Basemark PowerBoard where users can accurately compare the performance of different browsers across all devices.

In addition to developing the product in close cooperation with the industry heavyweight companies under its Benchmark Development Program, Basemark has collaborated with the Khronos Group, the consortium behind the WebGL API, during the 12 months of development of the tool.

Basemark has a long history in creating industry-leading benchmarks for mobile devices, virtual reality systems and browsers. Basemark Web 3.0 is a major milestone in developing trustworthy benchmarks for modern browsers, including WebGL,” says Neil Trevett, President of the Khronos Group. “We particularly welcome Basemark’s support for the upcoming WebGL 2.0 standard that will demonstrate the powerful rendering capabilities and stunning visuals that can be delivered through the browser using this new generation API. ”, he adds.

Basemark’s founder Tero Sarkkinen comments: “Basemark Web 3.0 is an entirely new browser benchmark, replacing the previous BrowserMark which was starting to approach the end of its lifecycle. We are extremely happy to provide full support now for desktop and laptop devices too, and strongly believe paying a visit to the Basemark PowerBoard before making a buying decision is worth for any technology enthusiast who cares about the performance of their devices”.

Basemark Web 3.0 complements the company’s full line of professional benchmarking tools, Basemark GPU Mobile, VRScore™ and the Power Assessment Tool (PAT).

Power Optimization for App Developers

Basemark PAT Enables Development of Battery Saving Apps

Helsinki, Finland, May 31, 2016 – Having rapidly sold out the first version of the new Power Assessment Tool (PAT), Basemark today announced broad availability of a new version of PAT with enhanced measurement accuracy and an entirely new analysis software.

Basemark PAT is an easy-to-use and accurate tool that makes power consumption information available to app developers during the development cycle. This dramatically changes the status quo. Previously, accurate power information was available only to few select engineers in a large organization due to the cost and difficulty of operating the required lab equipment. PAT enables real-time power information during app development for every developer.

“Thanks to Basemark PAT, we were able to monitor the power consumption of our instant messenger,” said Oskari Häkkinen, Founder & CPO of Futurefly, developer of Rawr Messenger, a 3D avatar based instant messenger. “Before getting PAT, we weren’t able to sufficiently access which processes needed the most attention for optimisation. However, after testing with PAT, we have been able to focus our efforts, keeping the performance intact but reducing the overall power consumption of Rawr Messenger.”

Basemark PAT has already gotten praise from critics as well as evidenced by VRWorld Innovation Award. “If you are trying to find what is the truth between different devices, this is the one to have,” said Theo Valich, Founder, VR World.

PAT is based on a patent pending innovation by Basemark whereby the power consumption is recorded through a USB port in real time. The solution consists of a device and desktop software. In an independent testing report made by TÜV Rheinland, it was found that the PAT has an average error margin with 1A measurement of only 2,3%. The full testing report is available upon request.

Pricing

PAT is priced at 995 € + VAT for corporate customers. The unit includes a PAT device, desktop software for Windows PC and high-quality USB cables.

Availability, Ordering and More Info

PAT is now available for immediate shipping. To order and for more information, please go to http://www.basemark.com/PAT

About Basemark

Basemark develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes VRScore, Basemark GPU, Basemark ES, Basemark X, Basemark OS and Browsermark. Basemark is headquartered in Helsinki, Finland.

For more information, please visit http://www.basemark.com

Basemark, Browsermark and VRScore are registered trademarks of Basemark Oy. All other mentioned brands may be property of their respective owners.

Can It Run VR? VRScore™ Tells It

Consumers No Longer Need to Rely on Hardware Vendor Marketing Claims

Game Developer’s Conference, San Francisco, CA, USA, March 15, 2016 – Basemark® and Crytek® today proudly unveiled VRScore™, an objective and vendor-independent virtual reality (VR) system testing tool. With VRScore, consumers and companies are able to reliably test their PC for VR readiness with various head mounted displays (HMDs). Unlike existing tools developed by hardware vendors themselves, VRScore has been developed independently to be an essential source of unbiased information for anyone interested in VR.

VRScore is a joint production between Crytek and Basemark under the strategic partnership created between the two companies in August 2015. The solution is developed using Crytek’s CRYENGINE technology and Basemark’s performance measurement framework, thus resulting in a unique combination of professional performance metrics using a real-world game engine and workload.

“We share Basemark’s belief that users will really benefit from having an independent resource that checks whether their PC can comfortably run VR experiences,” said Frank Vitz, CRYENGINE Creative Director. “VRScore not only provides that service, but also shows off just how powerful VR truly is by bringing together our own first-class engine technology with Basemark’s experience in performance measurement.”

“From the first moment sitting down with the Crytek team through the development of VRScore, we’ve been thoroughly impressed with their talent and hard working”, said Tero Sarkkinen, founder of Basemark, “Today, we together put the fruits of this collaboration for the first time for the general public to see and I am confident in that it will be well received. If you don’t believe me, go see the videos on our site for yourself!”

Features:

  • Supports HTC Vive, Oculus and OSVR
  • Uses CRYENGINE
  • Supports DirectX 12
  • Features Codename: Sky Harbor, a new VR production
  • Includes tests for interactive VR (game), non-interactive VR (video) and VR spatial audio (sound)
  • Can be used with or without an HMD
  • Power Board, an integrated online service, gives personalized PC upgrading advice and features performance ranking lists for HMDs, CPUs and GPUs
  • Corporate versions include VRScore Trek, a patent pending latency testing device with dual phototransistors for application to photon latency, display persistence, left and right eye latency, dropped frames and duplicated frames testing

Availability

VRScore is available now to corporate customers via Basemark’s early access program and Benchmark Development Program. Free and payable consumer versions of VRScore will be released in June 2016.

To license and for more information, please visit https://www.basemark.com/VRScore

About Basemark

Basemark develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes VRScore, Basemark Metal, Basemark ES, Basemark X, Basemark OS and Power Assessment Tool. Basemark is headquartered in Helsinki, Finland.

For more information, please visit http://www.basemark.com

Media Kit: http://www.basemark.com/for-media/

About Crytek

Crytek is an independent videogame developer, publisher and technology provider with headquarters in Frankfurt am Main (Germany) and seven other studios around the world. Established in 1999, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome and Warface. All of Crytek’s games are developed using CRYENGINE, the company’s cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One, PlayStation®4, and Android. Crytek’s ongoing growth in the games-as-a-service market has extended the company’s reach as they continue to deliver top quality interactive experiences to players through self-publishing platforms online.

For more information visit www.crytek.com and www.cryengine.com.

Basemark and VRScore are registered trademarks of Basemark Oy. Crytek and CRYENGINE are registered trademarks of Crytek GmbH, All other mentioned brands may be property of their respective owners.

Long Live The Battery

Basemark Launches an Easy And Accurate System Power Consumption Measurement Solution

Helsinki, Finland, March 2, 2016 – Basemark announced today an easy-to-use and accurate Power Assessment Tool (PAT). With PAT, now anyone can do accurate power consumption measurements in mere minutes. There is no longer a need to physically remove the battery of a device under test and to weld connectors to terminals, a process which can be done only by highly competent experts and which often results in a destroyed or damaged device or inaccurate measurement results.

Says Tony King-Smith, EVP of Marketing for Imagination: “Imagination’s PowerVR, MIPS and Ensigma IP cores are used extensively in a wide range of power sensitive products including mobile phones, tablets and IoT devices. We have been advocating for many years that benchmarks used for mobile and other power-sensitive applications need to include a means to measure performance taking into account power consumption under real operating conditions – that’s what really matters for end users. We are therefore delighted to see a credible solution for measuring power versus performance in almost any system, and have already started to use Basemark’s Power Assessment Tool in our labs. This is a great step forward for benchmarking real-world performance.”

“Basemark’s Power Assessment Tool provides valuable insight into the power consumption of mobile devices,” says Matthew Humrick, Mobile Editor at Tom’s Hardware. “It goes beyond software-based benchmarks by showing real-time system power usage for any workload, even common apps we use every day.”

“Measuring power consumption and analyzing performance of mobile devices is a tedious task. Unlike previous measurement devices on the market, Basemark managed to develop a tool which is custom tailored to each and every mobile device on market, and I am looking forward to testing many devices to come using Basemark’s Power Assessment Tool,” said Theo Valich, Founder, VR World.

“Our customers have been telling us for years that it is not enough for a benchmark company to only provide performance measurement information, but one also needs to account for how much power is consumed in producing a given output,” said Tero Sarkkinen, Founder of Basemark. “This is why I am so excited to launch PAT today to every embedded software and hardware developer out there.”

PAT is based on a patent pending innovation by Basemark whereby the power consumption is recorded through a USB port in real time. The solution consists of a device and desktop software. In an independent testing report made by TÜV Rheinland, it was found that the PAT has an average error margin with 1A measurement of only 2,3%. The full testing report is available upon request.

Pricing

PAT is priced at 995 € + VAT for corporate customers. The unit includes a PAT device, desktop software for Windows PC and high-quality USB cables.

Availability, Ordering and More Info

Limited quantities of PAT are available immediately with broader availability in April. To order and for more information, please go to https://www.basemark.com/PAT

About Basemark

Basemark develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Renesas and Qualcomm. Its world-renowned product portfolio includes Basemark Metal, Basemark ES, Basemark X, Basemark OS and Browsermark. Basemark is headquartered in Helsinki, Finland.

For more information, please visit https://www.basemark.com

Basemark and Browsermark are registered trademarks of Basemark Oy. All other mentioned brands may be property of their respective owners.