Graphics Engine for Hardware and Software Developers Requiring Mission Critical, Low Power and High Performance Rendering
Helsinki, Finland, May 30, 2017 – Basemark proudly launches Rocksolid, a high performance and high availability graphics rendering solution for industrial applications. With Rocksolid, customers can achieve typically 2X to 3X performance increases for their existing applications. In some cases, up to 10X performance increases have been attained.
Various customer segments stand to benefit from the additional performance brought about by Rocksolid. Developers of operating systems and manufacturers of Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR) headwear are now able to handle rendering with minimal start-up time, latency and resource consumption. Application developers are able to achieve higher frame rates, better responsiveness as well as they are able to utilize more detailed models to achieve better looking visuals. For example, a real-world CAD model resulted in over double the FPS, one seventh the CPU utilization and less than one half the power consumption when rendered with Rocksolid.
Rocksolid features a converter that reads existing content, e.g. a Unity3D project, and converts it to a format usable by Rocksolid Engine. Hence, customers do not need to learn yet another tool but instead can continue using content authoring tools of their choice.
The Rocksolid Engine itself stems from Basemark’s established development of industry standard graphics benchmarks. Rocksolid Engine is the engine used in Basemark’s benchmark products, such as Basemark GPU Vulkan. Virtually every major SoC and GPU company has been part of the development of these benchmarks, therefore helping Basemark to optimize the performance for various SoC architectures. For more information, see https://www.basemark.com. The codebase is exceptionally compact and streamlined, written on C++ and provides an API for application developers to integrate it as part of their existing environment.
Technical summary of Rocksolid
- Windows, Linux, Android, macOS
- Graphics API Agnostic
- Vulkan, OpenGL, OpenGL ES, DirectX, Metal
- Architecture design enables cutting-edge performance on both direct (PC) and tile based architectures (Mobile)
- Multi-Threading for CPU & GPU
- Takes advantage of the latest GPU capabilities in Vulkan and DirectX12, e.g. asynchronous compute
- C++ API built to support external scene management, asset loaders, etc.
- Enables integration to customer’s own toolchain and software stack
- Source code access
- Access to full source repository to modify and extend to suite each customer’s specific needs
For more information of Rocksolid, see https://www.basemark.com/rocksolid/
Pricing and Availability
Rocksolid is available now with commercial deployments already under way. Basemark will be showcasing Rocksolid this week simultaneously at the Augmented World Expo in Santa Clara, CA, USA and at Computex, Taipei, Taiwan ROC. For more information and to schedule a meeting, please contact firstname.lastname@example.org.
Basemark Oy is a privately held stock corporation registered and headquartered in Helsinki, Finland. Basemark develops Rocksolid for mission critical rendering needs in various fields and disciplines, including AR, VR and digital signage. Basemark also develops industry-leading system performance and power consumption analysis tools that are used by leading semiconductor and OEM companies around the world such as AMD, Imagination Technologies, Intel, NVIDIA, Qualcomm, Renesas and Samsung. Its world-renowned product portfolio includes VRScore, Basemark GPU Vulkan, Basemark ES, Basemark Web, Basemark OS and Basemark X. Basemark is headquartered in Helsinki, Finland. For more information, please visit https://www.basemark.com.
Basemark, Rocksolid and VRScore are trademarks or registered trademarks of Basemark Oy. All other mentioned brands may be property of their respective owners.
 In a customer project completed by Basemark on April 13, 2017, the original application running on Unity3D fetched 40 frames per second on a PC with Intel Core i7-6700K, 16G DDR4 and NVIDIA GTX 1080. After converting to Rocksolid Engine, the same application fetched 450 FPS on a laptop with NVIDIA 980M. The application was a complex building CAD model with over 1.2 million vertexes per frame.
 In another customer pilot completed by Basemark on February 22, 2017, a CAD application consumes only 2% of the CPU resources of a Google Pixel Phone when run on Rocksolid. In contrast, the same workload run on Unity3D consumed 14% of the CPU resources. Power consumption figures were 1.5W and 3.7W, respectively. Running with vsync off, Rocksolid fetched 134 FPS while Unity3D fetched 72 FPS. Both Rocksolid and Unity3D utilized Vulkan graphics API. The scene consisted of a Revit CAD building model with 2,561,673 vertex count per frame. Full details on request.